False sharing: a look at cache line and write combining
Modern CPUs operate significantly faster than memory. A 4.5 GHz x86_64 CPU operates 30 times faster than 6000 MHz DDR5 memory with CAS Latency 36. When accounting for latencies from the bus and memory coherency protocols, memory can be 100 times slower than registers. To mitigate this speed gap, CPUs use layers of caches organized around cache lines, typically 64 bytes each. However, programming languages operate at the byte level. This mismatch between byte-level abstractions and cache line realities can create a false sharing: a false sense of data independence. In this post, we'll look at two examples false sharing caused by cache lines and write combining respectively.
Cache Line
A cache line is the unit of data transferred between CPU caches and memory. Modern architectures have three cache layers: L1, L2, and L3. Each CPU core has its own L1 and L2 caches, while all cores share the L3 cache. Cache coherency protocols ensure cores maintain a consistent view of memory. When two cores read and write different memory addresses within the same cache line, cache line contention occurs.
Experiment 1: Two goroutines write to two 64-bit integers. Each goroutine performs one billion writes. In the control group, the two integers share the same cache line. In the feature group, they reside on different cache lines.
1// control group: cacheline/shared-write/main.go
2func main() {
3 t := time.Now()
4 // Using array to allocate continuous memory.
5 var a [2]A
6 cnt := 1_000_000_000
7
8 var wg sync.WaitGroup
9 wg.Add(2)
10 for i := 0; i < 2; i++ {
11 go func(p *A) {
12 defer wg.Done()
13 for j := 0; j < cnt; j++ {
14 p.x += int64(j) // concurrent write
15 }
16 }(&a[i])
17 }
18 wg.Wait()
19 fmt.Printf("takes %d ns\n", time.Since(t).Nanoseconds())
20}
21
22type A struct {
23 x int64
24}
1// feature group: cacheline/independent-write/main.go
2type A struct {
3 x int64
4 // Padding 56 bytes ensures two consecutive A structs have their x fields in different cache lines.
5 padding [7]int64
6}
Running both programs five times shows the control group is consistently 40% slower than the feature group. Latency is measured in microseconds.
| avg | min | max | latency | |
|---|---|---|---|---|
| shared-write | 2_170_463 | 2_142_409 | 2_180_941 | [2_175_778, 2_180_095, 2_142_409, 2_180_941, 2_173_094] |
| independent-write | 1_550_810 | 1_545_963 | 1_557_014 | [1_550_849, 1_550_175, 1_550_051, 1_557_014, 1_545_963] |
Padding mitigates cache line contention in real-world scenarios. Examples include:
- poolLocal in Go's sync.Pool:
1type poolLocal struct {
2 poolLocalInternal
3
4 // Prevents false sharing on widespread platforms with
5 // 128 mod (cache line size) = 0 .
6 pad [128 - unsafe.Sizeof(poolLocalInternal{})%128]byte
7}
- lmax/disruptor/RingBuffer.java from Disruptor, which pads 56 bytes:
1abstract class RingBufferPad {
2 // 56 bytes, same size as the [7]int64 in the feature group.
3 protected byte
4 p10, p11, p12, p13, p14, p15, p16, p17,
5 p20, p21, p22, p23, p24, p25, p26, p27,
6 p30, p31, p32, p33, p34, p35, p36, p37,
7 p40, p41, p42, p43, p44, p45, p46, p47,
8 p50, p51, p52, p53, p54, p55, p56, p57,
9 p60, p61, p62, p63, p64, p65, p66, p67,
10 p70, p71, p72, p73, p74, p75, p76, p77;
11}
Write Combining
Write combining (WC) buffers multiple writes to the same cache line into a single write. According to Intel:
Write combining (WC) improves performance in two ways:
- On a write miss to the first-level cache, it allows multiple stores to the same cache line to occur before that cache line is read for ownership (RFO) from further out in the cache/memory hierarchy. The rest of the line is then read, and unwritten bytes are combined with the unmodified bytes in the returned line.
- Write combining allows multiple writes to be assembled and written further out in the cache hierarchy as a unit, saving port and bus traffic. This is particularly important for avoiding partial writes to uncached memory.
Assembly/Compiler Coding Rule 51. (High impact, Low generality) If an inner loop writes to more than four arrays (four distinct cache lines), apply loop fission to break up the loop body so only four arrays are written to in each iteration of the resulting loops.
Experiment 2: Write to eight arrays one billion times. Each array contains one million elements of eight bytes each. The control group uses a single loop. The feature group uses two loops, each writing to four arrays.
1// control group: one-byte-one-loop/main.go
2type A [1]uint8
3
4func main() {
5 arraySize := 1 << 20
6 d0 := make([]A, arraySize)
7 d1 := make([]A, arraySize)
8 d2 := make([]A, arraySize)
9 d3 := make([]A, arraySize)
10 d4 := make([]A, arraySize)
11 d5 := make([]A, arraySize)
12 d6 := make([]A, arraySize)
13 d7 := make([]A, arraySize)
14
15 // Write a constant value, 2.
16 var value A = [1]uint8{2}
17 loopCount := 1_000_000_000
18
19 mask := arraySize - 1
20 t := time.Now()
21 for i := 0; i < loopCount; i++ {
22 j := i & mask
23 d0[j] = value
24 d1[j] = value
25 d2[j] = value
26 d3[j] = value
27 d4[j] = value
28 d5[j] = value
29 d6[j] = value
30 d7[j] = value
31 }
32 fmt.Printf("takes %d ns\n", time.Since(t).Nanoseconds())
33}
1// one-byte-two-loops/main.go
2 for i := 0; i < loopCount; i++ {
3 j := i & mask
4 d0[j] = value
5 d1[j] = value
6 d2[j] = value
7 d3[j] = value
8 }
9 for i := 0; i < loopCount; i++ {
10 j := i & mask
11 d4[j] = value
12 d5[j] = value
13 d6[j] = value
14 d7[j] = value
15 }
Running both programs five times shows the control group is consistently 51% slower than the feature group. Latency is measured in milliseconds.
| avg | min | max | latency | |
|---|---|---|---|---|
| one-byte-one-loop | 3_828 | 3_616 | 3_977 | [3_965, 3_616, 3_977, 3_810, 3_774] |
| one-byte-two-loops | 2_523 | 2_504 | 2_538 | [2_533, 2_527, 2_538, 2_517, 2_504] |
Without enough WC buffers for eight arrays, the one-loop version incurs partial writes—writes of less than 64 bytes of modified data. The number of WC buffers is quite small, ranging from six to eight, and one process may not use all available buffers. This experiment demonstrates Intel's "Assembly/Compiler Coding Rule 51," which suggests compilers break up loops writing to more than four arrays into multiple loops that each write to four arrays. The Go compiler doesn't implement this rule, as shown in the assembly code below.
1// go build -gcflags="-S" one-byte-one-loop/main.go
2XORL R13, R13
3JMP 337
4MOVQ R13, R15
5ANDL $1048575, R15
6MOVB $1, (SI)(R15*1)
7MOVB $1, (R12)(R15*1)
8MOVB $1, (R11)(R15*1)
9MOVB $1, (R10)(R15*1)
10MOVB $1, (R9)(R15*1)
11MOVB $1, (R8)(R15*1)
12MOVB $1, (DI)(R15*1)
13MOVB $1, (DX)(R15*1)
14INCQ R13
15CMPQ R13, $1000000000
16JLT 284
17
18// go build -gcflags="-S" one-byte-two-loops/main.go
19XORL R9, R9
20JMP 297
21MOVQ R9, R10
22ANDL $1048575, R10
23MOVB $1, (SI)(R10*1)
24MOVB $1, (R8)(R10*1)
25MOVB $1, (DI)(R10*1)
26MOVB $1, (DX)(R10*1)
27INCQ R9
28CMPQ R9, $1000000000
29JLT 264
30...
31XORL R9, R9
32JMP 364
33MOVQ R9, R10
34ANDL $1048575, R10
35MOVB $1, (SI)(R10*1)
36MOVB $1, (R8)(R10*1)
37MOVB $1, (DI)(R10*1)
38MOVB $1, (DX)(R10*1)
39INCQ R9
40CMPQ R9, $1000000000
41JLT 331
Since WC combines writes to a cache line, it provides no benefit when each write is already 64 bytes.
After changing type A from [1]uint8 to [64]uint8, both
one-loop and two-loops take nearly the same time.
| avg | min | max | latency | |
|---|---|---|---|---|
| 64-bytes-one-loop | 67_442 | 66_953 | 67_877 | [67_071, 66_953, 67_447, 67_877, 67_863] |
| 64-bytes-two-loops | 65_477 | 65_293 | 65_820 | [65_293, 65_293, 65_415, 65_820, 65_567] |
Conclusion
High-level programming languages abstract away computer architecture details. These two examples show that lack of awareness can lead to a false sense of data independence and performance degradation, especially when compilers cannot optimize automatically.
Further reading
- Intel® 64 and IA-32 Architectures Optimization Reference Manual: Volume 1 3.6.9 Write Combining
- Intel® 64 and IA-32 Architectures Software Developer’s Manual Volume 3A: System Programming Guide, Part 1 12.3 Methods Of Caching Available
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